Double Booked is a party game about work life. You write short answers to prompts like “The most
elaborate excuse for keeping your camera off.” Two answers claim the same slot, everyone else votes,
and the room decides which one keeps it.
It’s an icebreaker game for any team on a call: finance, sales, HR, support and, yes, engineering. The
prompts are about work and everyday life, and nobody needs to know anything technical.
about 6 minutes (Short) or 8–12 minutes (Standard)
Plays on
any laptop or phone with a modern browser
Price
free
How to play Double Booked
The short version
1
Write. Answer your prompts in 60 characters or fewer.
2
Vote. Answers face off in pairs, anonymously. Pick your favorite.
3
Get accepted. Points follow the votes. Win every vote in a matchup and your answer is ALL ACCEPTED.
Round 1
Each prompt goes to two players. With up to 8 players, you get two prompts and 80 seconds. With 9 or
more, you get one prompt and 50 seconds (when the numbers are odd, one random player gets a second).
Press Enter to submit, and your answer is SENT.
3–8 players
2 prompts · 80 s
9–16 players
1 prompt · 50 s
Submit
Enter
Voting
Each matchup shows the prompt and two anonymous answers, booked into the same slot. Click or tap your
favorite, or press 1 or 2 (the arrow keys work too). You have 20 seconds, and you can change your vote
until voting closes.
If one of the answers is yours, you sit that matchup out.
Nobody sees which way the vote is going until the reveal. Then the winner is stamped ACCEPTED, the
other answer is DECLINED, the authors are named, and the points count up.
12Left arrowRight arrow
All accepted
ALL ACCEPTED
If every player who votes picks the same answer, and at least two of them voted, that answer is
stamped ALL ACCEPTED and earns 250 bonus points.
Tentative
TENTATIVE
A tied vote means both answers stay on the calendar. Both are marked TENTATIVE and split the
points evenly, with no winner’s bonus. A tie is not a loss, so nobody is DECLINED.
Duplicate invite
DUPLICATE INVITE
If two players write the same answer, it is stamped DUPLICATE INVITE and skips the vote. Nobody
scores. Great minds, zero points.
AutoComplete™
Stuck? Press “AutoComplete it” and AutoComplete™ fills in a suggestion. It will be extremely bland,
along the lines of “Great question! It depends.” Submit it as is and it scores half points and
can’t be ALL ACCEPTED. Change it and it’s yours. If you run out of time, AutoComplete™
answers for you, also at half points.
Round 2: Double points
Standard games only. New pairings, and every point counts double. Short games go straight to the final.
The Last Word
The final round. The calendar flips to Friday, 4:59 p.m., and everyone answers the same acronym
prompt, like “What L.G.T.M. really stands for.” You get 75 seconds and 80 characters. Letter tiles
light up as your words match the acronym. That’s a hint, not a rule: funny beats accurate.
Then everyone awards gold, silver and bronze medals to three different answers, never their own.
You have 40 seconds. In a three-player game there are only two other answers, so you award gold and
silver. The audience gets a say too, worth one extra voter’s medals.
The medals land, the answers re-sort by points, and the highest total score wins the game. Ties
share the podium.
Fri4:59 p.m.
Scoring, in plain words
Every matchup is worth 1,000 points (2,000 in Round 2), split by share of the vote.
The answer with more votes gets a winner’s bonus: 100 points (200 in Round 2).
ALL ACCEPTED adds 250 more (500 in Round 2).
The audience counts as one extra vote, split the way the audience voted.
AutoComplete™ answers score half. Duplicates and censored answers score nothing.
In The Last Word, a gold medal is worth 750 points, silver 500 and bronze 250.
Highest total after The Last Word wins.
Example
In Round 1, four players vote 3 to 1. The accepted answer gets 750 for its share of the vote plus the
100 bonus, so 850. The declined one gets 250. If all four had voted for it, it would get 1,000 + 100 + 250 =
1,350.
Share of the vote, 4 of 4
1,000
Winner’s bonus
100
ALL ACCEPTED
250
Total
1,350
Players and timing
3–16 players, best with 3–8. Up to 12, everyone gets their own mascot. From 13, mascots can
repeat in different colors.
Audience: up to 100 people. Anyone who arrives mid-game joins the audience and moves into a seat
at the next game if one is free.
Short: one round plus The Last Word. About 6 minutes.
Standard: two rounds plus The Last Word. About 8–12 minutes, depending on group size.
Best for: a Monday kickoff (Short), a Friday wind-down (Standard), or a new hire’s first week.
Timer
Normal
With Extended timers
Write, two prompts
80 s
160 s
Write, one prompt
50 s
100 s
Vote, per matchup
20 s
40 s
The Last Word, write
75 s
150 s
The Last Word, medals
40 s
80 s
Every phase ends early once everyone has answered or voted, so a quick group finishes well inside the
timers.
Play on Zoom, Meet or Teams
Stay on the call for faces and voices. Start a party, paste the invite link into the chat, and everyone
plays in their own browser tab, on a laptop or a phone. Nobody screen-shares the game, so there is no
laggy stream to squint at. It’s free, and nobody signs up or installs anything. Looking for a free
Quiplash or Jackbox alternative for work? This is it.
Tips
Be specific. “A meeting” loses to “the meeting about the meeting.”
Write for the room. A joke your team gets beats a joke anyone would get.
Keep it short. 60 characters is a ceiling, not a target.
Use the keyboard. Enter submits. 1 or 2 votes. The arrow keys work too.
Don’t let AutoComplete™ write for you. It scores half and is never ALL ACCEPTED.
Play the letters in The Last Word. The tiles light up as you match them, but a funny answer that misses a letter can still win.
Spend your medals well. You can’t medal your own answer, so give gold to whatever made you laugh first.
VIPs, match the game to the meeting. Short for a team meeting, Standard for socials, Extended timers for big groups or phone typists.
Sample prompts
Eight real prompts from the game.
Work Life
The most elaborate excuse for keeping your camera off
Work Life
An honest out-of-office message
Work Life
The least quick topic ever booked as a “quick sync”
Work Life
The recurring meeting nobody remembers the purpose of anymore
Everyday
The self-checkout machine’s resignation letter
Everyday
A classic fairy tale, retold as a customer complaint
Everyday
What the printer is actually doing when it says “Printing…”
Everyday
The snooze button’s motivational speech
And one from The Last Word:
ASAP
What A.S.A.P. really stands for in an email subject line
Settings
The VIP (usually whoever started the room) changes these in the lobby. Everyone else can see them.
Family filter on by default
Swaps profanity in names and answers for comic grawlix, like #@$%!. Leave it on for anything your
manager attends. The VIP can still censor any answer.
Extended timers off by default
Doubles the time to write and vote. Good for big groups, phone typists and anyone who likes to think
before they type.
Audience on by default
Lets late arrivals, and anyone past the 16th player, watch and vote. Together the audience counts as
one extra vote. Turn it off for a closed game.
Prompts for Any team by default
Any team: Work Life and Everyday. Meetings, mute buttons, the home office, cameras off, and
everyday life with a light office flavor. This is Double Booked. Works at any team social.
Engineering: adds Dev Life: git, deploys, code review, the utils folder. The game becomes
the Merge Conflict edition. Mixed room? Keep Any team so nobody’s
left out.
Customize: turn the packs on and off one by one (keep at least one).
Length Standard by default
Standard is two rounds plus The Last Word, about 8–12 minutes. Short is one round plus The Last
Word, about 6.
VIP controls during a game
Pause and resume.
Skip the current timer.
Censor an answer during voting or medals. It’s hidden and scores nothing.
Remove a player.
Lock the room, so nobody new can join.
End the game and go back to the lobby.
If the VIP drops off for more than 20 seconds, the VIP role passes to whoever has been connected longest.